February 2009
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Month February 2009

Departure Board.

If there is one primary source of information in airports and train stations, it’s the “departure board” – the dynamic visual that shows arriving and departing traffic for the entire terminal. In the past, this information was typically centralized to a single “board” – terminals such as Grand Central and Penn Station are prime examples.  [...]

New Book Additions.

I’ve added three new books to my reading list: Industrial Design 1. The Design of Everyday Things by Donald A. Norman Genres: Business and Investing, Health, Mind & Body, Professional & Technical, Science Product Description: First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the [...]

Emotion Detector.

Several years ago, I was introduced to the concept of a “trigger” – a specific action or event that results in a specific emotional response.  I found this very interesting because the very nature of a “trigger” helped me formulate a conceptual model that I could use to manage my emotional response to specific actions [...]

BIONIC: Control Training.

To effectively measure performance improvement over time, one needs to establish a baseline from which to work.  This baseline is captured through “control tests”.  In the Suunto Training Guidebook, it describes three such “control tests”. The first test is called Submaximal Control Training.  From the manual: “Submaximal control training allows you to measure changes in [...]

PsG3 Regen: “The Living Rulebook”

A perfect example of the “interconnectedness of things” (i.e. the fundamental principle behind this blog) is the concept of a “living rulebook”. In an earlier post, I spent some time understanding the rules behind the game “Twilight Struggle”.  As I went through this exercise, I started to think about how the concept of a “rulebook” [...]

PsG3 Regen: “Advancement Subsystems”

By defining PLANESCAPE as a “system”, it seems natural to think of it’s underlying components as “subsystems”. Subsystems are a way to “logically encapsulate” core themes essential for growth.  By aligning subsystems with my core value system, I think the Planescape “superstructure” can remain somewhat constant while still allowing for change / growth. Regen introduces [...]