July 2010
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Month July 2010

Preview: “Ink”

Over the past several weeks I’ve been experimenting with my new Cintiq and I am really enjoying it.  Here’s an example of one of my recent creations: I’ll post a few more examples over the next few days.

Construct to Create

Game development can be divided into two main activities – logistics and mechanics.  Logistics is about the “look and feel” and the pieces / parts that are used within the experience.  Mechanics is all about how the game works. When I was younger, I was completely intrigued with a game by Electronic Arts called “Adventure [...]

The Project Survival Kit

If you were deserted on a stranded island, what three things would you take with you?  While there is no official answer to this question, you could answer this question by identifying the core fundamentals of survival – essentially, food, water and shelter.  If your three things address these needs, you have a good chance [...]

365 days

Positive Momentum.

While I unfortunately haven’t been able to spend too much time writing over the past several months, a lot has happened.  Fortunately, I am starting to see things come together the way I had originally envisioned and I am excited to convey a few key highlights here: Big Generator: Site Redesign – When I launched [...]