Tag Modo

AcD: Digital Specimens – Sphere

One of the benefits, not just of Modo, but among nearly all 3D packages is the ability to utilize procedural textures when surfacing a 3D object.  In layman’s terms, procedural textures are small mathematics-based routines that simulate such surfaces as wood, marble and other natural (and unnatural) textures. One technique that I recently learned involves [...]

AcD: ION Arcadia I (Early Prototype)

This is another (science-fiction) concept focusing primarily on composition and scale.  You’ll see this theme fairly often as I find it fascinating!  This concept is a spacecraft that is used primarily for human transport.  If under attack, the ship can actually break apart on its own and then regroup into a single entity once the [...]

AcD: ION Intelligence Compound

While I’ve utilized a similar “cloned cube” composition in this concept, this is the first time I’ve combined 3D elements with a 2D matte painting backdrop.  While neither of these elements was overly elaborate in its complexity, I’m pleased with the resulting composition and color palette.  You can see a few final concepts below (incorporated [...]

AcD: Lost Souls

It’s amazing what you can do with such a simple scene such as the one I’ve created here.  Again, in these examples it’s about the composition and the “look” rather than a heavy emphasis on the underlying models.  I call this series “Lost Souls” as it is about the vast cityscape and the isolation of [...]

AcD: The Human Element

I spent the past few days doing more experimentation with Modo and quickly learned that the latest version includes sample meshes and textures.  While I typically don’t like use pre-built elements, they do allow one to focus on the core creative vs. being concerned with every discrete element within the piece. Fortunately for me, one [...]

AcD: City of Gold (Masters)

Advanced Concept Design, or AcD, is the title surrounding my newest portfolio.  The City of Gold series that I created this past weekend was expanded upon and further refined.  The result of which is the first entry into the AcD portfolio. What is interesting is that these designs are all based upon a single rectangle [...]

Digital Sculpture: City of Gold

If you have ever seen any of the Star Wars movies, you’ll see a consistent theme regardless of film: immense and seemingly infinite spaces.  In earlier episodes, the Death Star is perhaps the largest “space”, while Coruscant is the equivalent in more recent episodes. I have always been fascinated with large scale settings such as these. [...]

Additional Renders

(The first render is based upon a Modo tutorial by Andy Brown and the second is a digital sculpture using a combination of curve extrusion and cloning.)

Digital Sculpture: Mirror’s Edge

One of the core objectives of Immersion is to move away from pure two dimensional design and to expend greater energy and concentration in three dimensional space.  These renders below are part of a “digital sculpture” series that I am still toying around with.  For the remainder of this particular series, please visit my digital [...]